﻿using Game.FlowField.Components;
using Unity.Entities;
using UnityEngine;

namespace Game.FlowField.Authoring
{
    public class UnitAuthoring : MonoBehaviour
    {
    }

    class UnitBacker : Baker<UnitAuthoring>
    {
        public override void Bake(UnitAuthoring authoring)
        {
            this.AddComponent(new UnitComponentData());
        }
    }
}
